Hi,
The following link is to download the ConsoleDisplayCommunication.zip file.
http://www.lcdforums.com/download/CodeSamples/ConsoleDisplayCommunication.zip
Inside of it are two files:
1. ConsoleDisplayCommunication.exe // Executable
2. ConsoleDisplayCommunication.c // Source code
This ...
Search found 6 matches
- Tue Apr 27, 2004 2:03 pm
- Forum: LK/ELK/VK/PK/OK/MX/GLK/EGLK/GVK/GLT
- Topic: Windows Programming with C and Win32 API
- Replies: 7
- Views: 13560
- Sat Apr 17, 2004 8:45 am
- Forum: LK/ELK/VK/PK/OK/MX/GLK/EGLK/GVK/GLT
- Topic: Sample Builder C++/MarshallSOFT Code?
- Replies: 11
- Views: 12970
- Thu Apr 15, 2004 1:54 pm
- Forum: LK/ELK/VK/PK/OK/MX/GLK/EGLK/GVK/GLT
- Topic: Sample Builder C++/MarshallSOFT Code?
- Replies: 11
- Views: 12970
- Thu Apr 15, 2004 11:07 am
- Forum: LK/ELK/VK/PK/OK/MX/GLK/EGLK/GVK/GLT
- Topic: Windows Programming with C and Win32 API
- Replies: 7
- Views: 13560
- Thu Apr 15, 2004 9:20 am
- Forum: LK/ELK/VK/PK/OK/MX/GLK/EGLK/GVK/GLT
- Topic: Windows Programming with C and Win32 API
- Replies: 7
- Views: 13560
- Thu Apr 15, 2004 9:00 am
- Forum: LK/ELK/VK/PK/OK/MX/GLK/EGLK/GVK/GLT
- Topic: Sample Builder C++/MarshallSOFT Code?
- Replies: 11
- Views: 12970
hi,
Basically the way the USB devices operate is the same way that serial (com port) devices work. Using the appropriate libraries to access the essential com port is your first step. Since we use a virtual com port, you would use the library to access com port 3 instead of 4, or wherever your USB ...
Basically the way the USB devices operate is the same way that serial (com port) devices work. Using the appropriate libraries to access the essential com port is your first step. Since we use a virtual com port, you would use the library to access com port 3 instead of 4, or wherever your USB ...